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Interview with Garreth Reeder, Producer on FIFA 17

As part of an annual gaming fixture, one thing gamers can always count on is the yearly bout between EA's FIFA and Konami's PES, where people try to ascertain as to who will offer the superior footballing experience. And with the stakes being so high, the pressure is always on as both sides battle it out to win the hearts and minds of football fans everywhere.
As Producer of FIFA 17, Garreth Reeder is well aware of what it takes for EA's football franchise to maintain its world class premier league status. And whilst PES shifted over to the Fox Engine a few years ago, FIFA recently made power-plays of its own by opting to be powered by DICE's formidable Frostbite engine. In light of this, I talked to Garreth Reeder about the switch, and how the engine has enabled FIFA to maintain its competitive edge. Enjoy!
https://www.youtube.com/watch?v=yRo8DtAfNZ4
How long have you been working on the FIFA franchise?
FIFA 12 was my first FIFA.
What role did you start off as?
I’ve been working on a bunch of other sports titles in the past, so NBA, NHL... always in online modes. So that was always my focus. And then I moved into FIFA 12 and we worked on online seasons, which is kind of the first time we brought that mode into FIFA, and Pro Clubs...

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