Describing itself as "a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium", H1Z1: King of the Kill was released on Steam Early Access earlier this year in order to allow Daybreak Game Company to craft a game that fulfilled consumer expectations. Since then, the developer has been adding to the game via patches and has kept audiences informed of any tweaks and updates. As part of this commitment to transparency, I spoke to Garrett Fern (Senior Game Designer) and Terrence Yee (Producer) and got to quiz them on how King of the Kill came about.
https://www.youtube.com/watch?v=rwmjHxTrDEs
What are the biggest differences between King of the Kill and the H1Z1 franchise? How can people distinguish between the two? At the same time, how are the two games connected?
Terrence Yee: They’re connected in the sense that it’s kind of the same universe and the same lore. What’s the concept behind the world that they’re in? Some sort of biological disaster happened. All the humanity has been wiped out. At that point, Just Survive is the persistent, horror, zombie, survival game – whereas King of the Kill ...
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