Amongst all the AAA first person shooters being released this year, Titanfall 2 ranks as being my most anticipated title - not least because it builds upon the established foundations of the multiplayer only Titanfall, and is being developed by the same people who were in charge of Call of Duty: Modern Warfare - one of the more seminal shooters to be released during the last decade. And whilst the 2007 title will be getting a modern facelift in a few months, Titanfall 2 is also be looking to prove that the ex-Infinity Ward development team has moved on from its previous work.
I spoke to Mohammad Alavi, Senior Single Player Designer for Titanfall 2, and got to ask him about the game's campaign, as well as the challenges that Respawn Entertainment has faced in making BT a believable companion.
https://www.youtube.com/watch?v=nHvoaAAhGno
Titanfall 1 didn't have a single-player component, and Titanfall 2 does. What was the biggest impetus for why Titanfall 2 has had a single-player component implemented?
We really love our community and we listen to our fans. And coming out of Titanfall 1, there were two really big things that they all wanted. They all wanted more breadth and depth in the multiplayer. And the other thing they wanted w...
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