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Interview with Peter Holzapfel of Dreadnought

As someone who is a fan of space-based TV shows like Star Wars, it's nice to see companies like Yager Development create their own videogames based rendition of what it must be like to be part of an epic space battle. And whilst Electronic Arts disappointed recently with the Death Star DLC for their Battlefront game, here's hoping that Yager take the time to make Dreadnought a superior space combat flight simulator, where the F2P game has the player assume the role of captaining a large spacecraft, where they are tasked with positioning their ship and choosing targets.
In order to find out more about Dreadnought, I spoke to Peter Holzapfel (Game Director, Yager), and got to ask him on to how he intends for the game to differentiate itself from the competition, as well as how it will benefit from the studio's storytelling prowess. Enjoy!
https://www.youtube.com/watch?v=sVRHZDX7itk
Can you please tell me a little bit about Dreadnought? What kind of game is it? And what inspired you to make the title?
Dreadnought is a game about captaining spaceships. The thought process behind it was there are actually quite a few games about fighter jets, the more twitch-based games, X-Wing, Tie-Fighter and all those... There are a lot of franchis...

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