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Interview with the developers of Manual Samuel

Usually when I think of extremely rich people, I somehow imagine them to be like fictional characters (such as Richie Rich), or even real life playboys (such as Dan Bilzerian). In other words, people who have their act seemingly together and who epitomise all the successful traits that a globe-trotting lifestyle brings with it - such as expensive cars and loose women. So it's not everyday that one hears about a game where the developers have sought to include a narrative that involves a protagonist by the name of Samuel - an extremely rich kid who, because of his pampered lifestyle, can't manage to accomplish even the most basic of tasks after he dies, yet is spared by Death on the condition that he lives "manually" for 24 hours.
With such an outlandish plot giving way to gameplay mechanics that are inspired by QWOP, Manual Samuel is clearly not the kind of game that gets a lot of attention from the mainstream media. And whilst Nintendo may often be lauded for their "innovate" approach in repackaging tired 30 year old gameplay mechanics, it's nice to see an actual small indie developer not having to rely on gimmicky hardware controls in order to serve up an experience that clearly deviates from the norm. As such, Perfectly Paranor...

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