Even though I had heard about Krillbite Studio's Among The Sleep previously, it wasn't until the developer unveiled its latest project - Mosaic - that I really started to pay attention to the Norwegian outfit. And after having recently completed Among The Sleep (which took me about 6 hours to complete at a leisurely pace), as well as the free to play title The Plan (which took me about 5 minutes to complete), it's fair to say that Krillbite have proven themselves to be one of the more promising indie startups that gamers should be paying attention to - especially when one realises that the studio mostly consists of young university graduates who are barely out of their teens.
I had the chance to interview Krillbite, and got to ask the fledgling developer about its formation, its games, and why it tends to make shorter games - even if this strategy tends to irk some gamers who only want to invest in 15+ hour epics. Enjoy!
https://www.youtube.com/watch?v=UN4rRMcZK4M
How did Krillbite Studio form and what difficulties did the indie developer face in its early days? How did this shape development of Among The Sleep as your first proper game?
We started out in university college. Among the Sleep was a Bachelor project at the college an...
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