The original State of Decay game was considered by many as being a surprise hit when the game first launched on XBox 360 and PC. And with the first game selling more than 250,000 copies in its first 48 hours of release on Xbox Live Arcade, before going on to then sell more than 700,000 copies in its first month of release in June 2013 (therefore making it the second-fastest-selling XBLA game of all time), it was only a matter of time before Microsoft would take the necessary steps to acquire it as an official first party franchise. Now, over three years later, and at a time when XBox One owners are clamoring for AAA first party exclusives, the level of scrutiny facing Undead Labs' forthcoming Spring 2018 sequel is reaching almost unprecedented levelss - namely because there are so few first party titles lined up for the XBox's foreseeable future, and also because the game has to convince prospective One X owners that the new iterative console is going to live up to its 4K namesake.
I spoke with Jeff Strain (Founder of Undead Labs) to determine as to what sort of pressures he is facing as the Studio Head who has to deliver upon Microsoft's First Party 4K-enabled promise, and to also gain further insight as to what the nature of hi...
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