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Interview with Richard Jones of Contra: Rogue Corps

One of my favorite games of all time is Contra III: The Alien Wars. A game that was released in 1992 and which still stands as being one of the finest examples of what the run and gun shooter genre can serve up. And whilst later 2D run and gun incarnations were fun (such as Shattered Soldier and Contra 4), none were quite able to recapture the same magic as what was offered by the IP's SNES outing. Indeed, even rival franchises such as Metal Slug have never been able to eclipse what Konami concocted during the 16 bit era. And even though Konami is now but a mere shadow of itself, that's not to say that the company isn't looking to rejuvenate some of the ethos and spirit that made it so beloved in the hearts and minds of gamers who still fondly remember titles such as Axelay, Castlevania: Symphony of the Night, and Silent Hill 2.
As part of this drive to rekindle former glories, Konami has sought to revive the Contra franchise. But with notable changes to the classic Contra formula, there have been concerns that Contra: Rogue Corps might not live up to expectations. As part of this, and ahead of the game's release on 26 September, I spoke to Richard Jones (Senior Brand Manager) and got to ask him about these concerns. Enjoy!
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