At Gamescom this year, one of the indie games that stood out for me was Recompile. Blending Tron-like sci-fi visuals, and set inside the digital wasteland that is The Mainframe, Recompile tells the story of a rogue piece of code that is trapped inside of it. With the game being a mix of platforming, action, and the occasional hacking and puzzle solving, Recompile takes its inspiration from classic Metroidvania titles, and ensures to distill this formula against a 3D backdrop. I spoke to Richard Evans (Audio Designer) and got to ask him as to how the game changed once he got involved. Enjoy!
https://www.youtube.com/watch?v=nmzCIGulNW4
Let’s start from the beginning... What inspired the game and how long has the game been in development for?
Yeah so Phi, the lead developer, has been working on it. He worked on it, I think, maybe two years solo by himself, working on mechanics and I think he was also drawn to this aesthetic of sort of like simple shapes with bright lights... He’s a big fan of Metroidvania styled games and wanted to work on the Metroidvania style of level design where you progress, acquire skills, and have to backtrack to go through previous gates that were locked to you. From there it sort of grew into a thing where ...
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