As someone who enjoyed the first Dying Light game, I was intrigued by the news of a sequel being in development. Promising to be bigger and better than the original, Dying Light 2 is shaping up to be a visual tour-de-force that will have plenty of gameplay enhancements over the original. At this year's Gamescom, I was lucky enough to interview Tymon Smektala (Lead Game Designer of Dying Light 2) and got to ask him as to what sort of challenges these enhancements have posed, as well as how him and his team have risen to the challenge. Enjoy!
https://www.youtube.com/watch?v=uy6ne-fEsAw
Tymon, I know you are the lead game designer. Have you been involved with the game since its very inception?
Yes, I joined the company 6 years ago when Techland was working on Dying Light. I wasn’t fortunate enough to be with Dying Light as a series from the start. But I joined quite early on, so yes, I know the game in and out. And Dying Light 2, this is basically a game which I have a lot of input on and a lot of influence over... working very closely with our Creative Director, the guy’s name is Adrian Ciszewski. So I want to say that name because he is a guy that not many people know of and he is actually quite good. He is responsible for the firs...
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