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Interview with Sander van Zanten of Deliver Us The Moon

Having never heard of Deliver Us The Moon until very recently, I was intrigued by the premise of a sci-fi thriller that's set in space during a time period when Earth's natural resources have been all but depleted. And with an official release date only days away, the team at KeokeN Interactive has been busy crafting an immersive experience that aims to go well beyond the notion of mere gaming. As part of this, I spoke to Sander van Zanten (audio director) in order to determine exactly as to what lengths the studio has gone to in order to formulate a believable and authentic setting. Enjoy!
https://www.youtube.com/watch?v=One_KHrZdEI
How long has the game been in development for?
The game has been in development since late 2015, so we’re about to end before year development cycle.
I assume it’s an indie game, like a middle-tier indie game, if that makes sense?
Yeah, I think you could call it like that. We started out with a very small team, like 3 people strong. We’ve been expanding for a while. We had 20 people for a short time. And currently, we’re back to 10 people just to round off the game.
Wired Productions are the publisher of the game. What made you want to work with them?
Wired Production is a publisher that is very inter...

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