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Interview with Benedict Braitsch of Strictly Limited Games

I remember interviewing Josh Fairhurst of Limited Run Games in 2016, and since his company's formation, there have been a number of viable competitors entering the limited print run niche. With Strictly Limited Games being one of the more illustrious companies operating within the sector, it was a privilege to speak to Benedict Braitsch (Co-Founder, Strictly Limited Games) and get to find out a little bit more about his company. Enjoy!
First off, let’s start from the beginning. How did the company form and what made you think that there was a viable enough demand for people who wanted a limited run or a "strictly limited" version of what was already available in a digital format?
Strictly Limited Games was founded in 2017, and it was formed by Dennis Mendel and I. We did that. And we did it because we are both game collectors. So actually, at one point, we were both working in the same company, like doing digital distribution, boring key distribution, e-commerce stuff. And we were meeting at a coffee point and having a coffee, talking. We are both bored and we figured “Hey, we are both game collectors.” It’s our passion and what we’ve been doing it for quite a while. So we came up with the idea since we also know Limited Run Games...

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