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Interview with James Stone of Xenosis: Alien Infection

As someone who really liked Alien Breed on the Amiga, what initially attracted me towards Xenosis: Alien Infection was its retro-inspired look that pays homage to Team 17's sci-fi franchise. At the same time, the game also looked suitably gritty enough to evoke memories of Dead Space. With a sci-fi survival horror aesthetic that incorporates 2D pixel art with 3D modern lighting, dynamic shadows and 3D positional audio, Xenosis: Alien Infection is certainly shaping up to be one of the standout indie games to be released later this year. And to find out more about the game, I spoke to James Stone and got to ask him as to what inspired him to make the game. Enjoy!
https://www.youtube.com/watch?v=DzexL1Zm8lc
What inspired the game?
Well, I’m old and therefore I used to play old computers. So in my teenage years I was obsessed with a game called Alien Breed on the Amiga. And I guess I probably had the idea for it back then, really. It’s my love of everything that I love about sci-fi, sci-fi horror. It’s inspired by movies, books, and games. And it’s just a culmination of everything that I love about sci-fi and I just wanted to make a game around it, so I did.
How long has the game been in development for?
Full-time... perhaps two and a...

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