As the Creative Director of Daymare: 1994 Sandcastle, Michele Giannone is well aware of the reception which his first Daymare: 1998 game received upon its release - with many players stating that whilst Invader Studios clearly had a lot of love and passion for the survival horror genre, their first game was janky and rough around the edges. This criticism wasn't entirely unexpected, as the developer had (probably) bitten off more than it could chew, with Daymare: 1998 being made by only 5 people. Since then however, Michele Giannone has taken steps to address many of the gameplay issues which plagued his first game, and has also bolstered the number of people working on the Daymare prequel to 15. These changes have resulted in Daymare: 1994 Sandcastle getting much more favourable reviews from press outlets, with GamerBraves stating that the Invader Studios' new game is "a solid step up from its predecessor".
I spoke to Michele Giannone about his newly released Daymare: 1994 Sandcastle game, and also got to ask him as to how he and his studio have grown, as well as what his future plans are for the Daymare franchise. Enjoy!
https://www.youtube.com/watch?v=UFgehHLhJmA
I remember interviewing you for the first Daymare game where I ta...
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