Released to mediocre reviews at the time of release, Resident Evil 6 disappointed a lot of franchise traditionalists for its more action packed campaign that mostly jettisoned the survival horror roots that had made the series so popular with fans in the first place. Despite Capcom stating that the survival horror market was too small for the game to do well at market, a claim later substantiated as being correct when Resident Evil would go on to be the second best selling game in the company's history and shifting 6.4 million units in the process, many traditional Resident Evil fans felt distraught about Capcom's decision to eschew the franchise's 32-bit era roots by modernising it for contemporary audiences.
I personally loved what I played of Resident Evil 6 as I found it to be a continuation of the gameplay style that I had come to appreciate in 4 and 5. And whilst I respected the series' obsession with fixed camera angles during the PS1 era, also understood that this was a design decision mostly wrought upon the team by the technological limitations of the time. Indeed, by the time Resident Evil 0 had come out (in 2002), the series' reliance on fixed camera angles and tank-like controls had largely come to be seen as being un...
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