As the market gets increasingly congested with Souls-like games, especially in the wake of Elden Ring's success, its becoming harder and harder for similarly styled games to stand out - especially if they don't benefit from FromSoftware's lofty production values and hefty marketing muscle. At the same time, and when there are so many Souls-like games already out on the market, a similarly styled game needs to do something remarkably different in order to stand out from the pack. And whilst Deathbound doesn't try to re-write the rule book, it does try to make itself stand out (a little) by having a party-system where the player can seamlessly switch between fallen warriors who all have their own skill sets, combat styles, and unique sense of history.
I spoke to Sean Halliday (Influencer Manager) about the game and was able to ask him as to how it was able to garner the interest of his parent company, Tate Multimedia - a Polish videogame publisher with titles on numerous handhelds and consoles. At the same time, I was able to glean some information about his own career trajectory, and how he ended up working with Tate Multimedia. And with Deathbound having been released in August on PlayStation 5, XBox Series, and PC formats, I was ...
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