As the Editor in Chief of the indie-centric quarterly publication that's known as Debug, Andrew Dickinson has been in charge of the magazine since issue 4 - having replaced the previous Editor (Dean Mortlock) who worked on issues 1-3 and who decided to retire from the industry. Now on to its 6th issue, Debug was recently nominated for an MCV/Develop award, and has also taken the time to set up its very own Indie Game Awards - "an awards show dedicated to indie games and the people who make them, spotlighting the best and the brightest globally".
In an interview which covers a wealth of subjects, I spoke to Andrew Dickinson about the challenges of running a print based publication in the age of the internet, the challenges of covering indie games when so much of the market is obsessed with AAA games, the lessons that magazine entrepreneurs can learn from the struggles of Sega Mania magazine, and what the future holds for freelance professionals and the media industry as a whole. All this and so much more... Enjoy!
Can I just ask, what's your journalistic and publishing experience from the perspective of videogame magazines prior to Debug Magazine?
So I started out by writing a videogame book, which was Dreamcast: Year One, and t...
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