As one of the premier 2D fighting games on the market today, Guilty Gear Strive represents the latest addition to a series that initially got its start in 1998. And whilst the series wasn't given a lot of attention in its early years (mainly due to the overwhelming dominance of Capcom and SNK fighters in the market), this situation has markedly changed in recent years.
Considered to be a "complete reconstruction of the franchise", Guilty Gear Strive enjoyed a good reception from fighting fans upon its release, with some even going so far as to argue that it's "THE fighting game of the decade (currently)". At the same time, the game is also arguably "the most popular at least in terms of tournament sign ups".
I spoke to Ken Miyauchi (Producer, Arc System Works) about the Guilty Gear series, and was able to ask him as to how he deals with the pressure of having to ensure that the franchise is able to maintain its quality and flagship status. Enjoy!
https://www.youtube.com/watch?v=yFaMsIeMG-8
Arc Systems Works is known for it's 2D fighting games and Guilty Gear happens to be one of its biggest 2D fighting game franchises. Ken Miyauchi, as the Producer, what sort of challenges do you have in keeping the Guilty Gear series high in ter...
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