Interviewing Marciej Binkowski was a stroke of luck at Gamescom this year, as Warner Games' stand was rammed to the gills with journalists who wanted the latest on Techland's upcoming shooter. And with the developer of Dead Island now readying its next zombie opus in the form of Dying Light, the pressure was certainly on for Marciej's parent company to deliver. Would Dying Light prove to be just as anti-climactic as Dead Island, and what was Techland doing to ensure that its game would not be overlooked in the forthcoming holiday season? To answer this and more, Dying Light's Lead Game Designer sat down with me and agreed to have his game be put underneath the spotlight. Enjoy!
What is your role on Dying Light?
So, I'm the lead game designer. That means I'm responsible for putting all the pieces together, making sure that everything fits nicely, balancing the game. You know, how much health everything has, how much damage. I'm responsible for the mechanics and systems in the game like crafting, inventory, loot and stuff like that. So pretty much all the game.
Did you work on Dead Island 1?
Yes I did.
Were you the game designer for that?
Part of it. I started working at Techland as associate producer. My first responsibili...
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