Following on from Parts 1 and 2 of my exclusive interview with Rami Ismail, the one half of the indie development duo (known as Vlambeer) further expounded upon his theories on why one shouldn't write off the Vita just yet. Enjoy!
Now you've mentioned as to how indie can turn something around. Sony recently stated that they have practically zero games in development for the Vita...
Yeah, first party.
Some people argue that that's unofficially, an official nail in the coffin from Sony's perspective where they argue: "We're done with this platform. We can't give the Vita support anymore. We're moving onto the PlayStation 4". Basically, Sony are now concerned with bigger fish. Or do you think they're now arguing that the Vita is self-sustaining enough as a platform, with indie support, that it can now do its own little thing? That it has grown up?
Yeah. No, I think it's way more like that. I think they're repositioning Vita in their eco-system as the enthusiasts device. The device for people that want to play interesting indie games rather than the big Blockbuster AAA games, because it just seems that those games don't really do well on Vita because the people on there have different tastes. They are not the Call of Duty audience. ...
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