Click here for Parts 1, 2, and 3 if you haven't read the preceding segments of this interview.
In the last of my 4 part interview, Rami Ismail talks at length about Vlambeer's upcoming game Nuclear Throne. He explains as to why the game is made using the GameMaker engine, what the software means for the indie development scene, and also goes on to explain as to why he went for Nuclear Throne's choice aesthetic. Enjoy!
The game that you've got in development at this time, Nuclear Throne, when is that due out?
Nuclear Throne is available right now on Early Access, PC, Mac and Linux. We live-stream development every Tuesday and Thursday from 1pm CET to 5pm CET, then at the end of each week during each weekend, we upload a new version of the game on Steam. It's also available as a DRM-free version on Humble.
When the game reaches version 1.0... when the game is done, and that is probably four to six months out from now, we'll also release it on PlayStation 3, PlayStation 4, and PlayStation Vita. Those platforms currently do not have an Early Access program, so we can't really do the weekly update thing there. So instead of dealing with all that every week, we decided to release it when it's done, which will be...it's still awhile o...
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