With the release date for his Shovel Knight game still some way off in Europe on Nintendo's Wii U, Sean Velasco presented himself as an incredibly humble person when he introduced himself outside Nintendo's business booth at Gamescom. And despite his hectic schedule, the Yacht Club Games' co-founder still managed to spend the best part of nearly an hour talking about his experiences in making his studio's first game. It was on the premise of this that I got to ask him about his time with previous outfit WayForward, as well as his dealings with the industry titan known as Nintendo.
To be honest, this was one of my favourite interviews that I conducted during my time in Germany this year. Not least because it offered a more in-depth and honest account of how Sean Velasco had fared as part of a new indie outfit, and how he rose to the challenge by carving out his own unique piecemeal stamp on the gaming landscape.
Let's start from the beginning. How long have you been at Yacht Club Games?
Well, Yacht Club Games was actually started by myself and the rest of my team. We previously worked at an outfit called WayForward. WayForward is the type of studio that makes a lot of license titles. They make the occasional original IP and the...
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