At Gamescom this year, one of the games that grabbed my attention was a gothic styled 2.5D platformer that looked as if it was the brain-child of American McGee and his Spicy Horse studio. As "an action-platforming fairy tale of death, industrial greed and vengeance", Woolfe: The Red Hood Diaries certainly looked the part, and appeared to be a continuation of Mr McGee's earlier work where he had taken popular fairy tales and subverted them into the rather more macabre set of Grimm and Alice games. However I soon discovered that Woolfe was actually the brainchild of Wim Wouters and his 6 person Grin studio (in Belgium) who had taken visual cues from Anton Pieck's work and had created a title with stunning art direction.
So as to find out a little bit more about the game, and why Grin had opted to make Woolfe: The Red Hood Diaries a retro inspired platformer, I sat down with Wim Wouters and got to ask him as to why he hadn't opted to disneyfy his forthcoming game, and make it look like something that didn't look too out of place from what "The House of Mario" would produce. Enjoy!
http://www.youtube.com/watch?v=HZCoGlZ6vng
Which platforms is the game coming out on?
First it's coming out on PC and that will be quarter one 2015, hopef...
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