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Interview with Adrien Jabert of SHMUP Creator

During the days of the Amiga and Atari ST, we had a little game creation engine called Shoot-'Em-Up Construction Kit (a.k.a. SEUCK). Created by Sensible Software, SEUCK allowed users to make simple shoot 'em ups by enabling them to draw sprites and edit attack patterns. Since then, we've had a few game creation engines that have specialized in creating shmups - most notably the Shoot 'Em Up Kit.
Now, French developer Bulo Studios has stepped up by releasing their SHMUP Creator engine. Developed over many years by Adrien Jabert (Technical Artist) and Mathilde Soussi (Art Director), the engine promises to allow people to create shmups without any coding ability. These shmups can be 2D or 3D games, including vertical and horizontal shooters. At the same time, shmup creators can also export their games as a stand-alone Windows .exe file.
I was able to interview Adrien Jabert who was kind enough to answer my questions, and also let me know as to what shmup creators can expect from his shmup creation engine over the next few months. Enjoy!
https://www.youtube.com/watch?v=jzFe_yundMY
Can you tell us a little bit about Bulo Studio? How did the studio form, and long have you been established for? What other titles have you released prior ...

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