With E3 being cancelled this year, there's been a lot of talk on whether big consumer and industry events (like E3 and Gamescom) are even necessary in an age in which people predominantly consume videogame news and media online (especially after Covid 19). However, whilst there's been a lot of doom mongering from armchair critics (who never venture out anyway), it could be argued however that events like E3 and Gamescom play a crucial role in bringing passionate gamers together, and also increasing the visibility of games that would otherwise be overlooked in an increasingly congested market. Certainly, this proved to be the case with Dyschronia: Chronos Alternate - a VR adventure game (in the same vein as mystery crime thrillers like Phoenix Wright and Danganronpa) that I only just discovered at Gamescom this year, and which is being developed by indie Japanese developers MyDearest and IzanagiGames.
Coming out for the Meta Quest 2 on 22nd September, and later to be ported to the Nintendo Switch early next year, I wanted to find out a little bit more about Dyschronia: Chronos Alternate, and spoke to Alberto Morena (Head of Overseas Marketing) about the title, and why indie Japanese games don't receive a lot of mainstream attention...
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