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Interview with Alex Barnes of The Other 99

Even though The Other 99 was met with fairly disappointing reviews upon its launch on Steam Early Access last month, it's worth bearing in mind that the game is still in the early stages of development and won't be officially released until Summer 2017. But aside from this, what really intrigues me about Burning Arrow's first title is its Battle Royale inspired premise that pits 100 players (99 of which are controlled by AI) against each other in a kill-or-be-killed scenario. Add to this, the creepily atmospheric art aesthetic offers the impression that the game could be something really unique if the developers can overcome some of The Other 99's design and technical challenges.
I spoke to Alex Barnes, Design Director of The Other 99, and quizzed him on what inspired him to create the game, as well as how Burning Arrow intends to address some of the game's criticisms - such as making sure that the AI is handled correctly.
https://www.youtube.com/watch?v=CMBcV--JMow
What was the inspiration for The Other 99?
A lot of the inspiration came from the Battle Royale series - the fight for survival, the idea of putting people in this situation... how would they react to what would happen? How would they get on? That’s really where the c...

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