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Interview with Ali Motisi of Full Void

As someone who enjoys 2D cinematic platformers - such as Prince Of Persia and Inside, I recently found out about an upcoming game that shares many of the aforementioned titles' gaming sensibilities. Developed by OutOfTheBit, a small indie studio that's based in London (UK), Full Void is the brainchild of Ali Motisi (Founder, OutOfTheBit) who has spearheaded production of the game since its inception. And with a demo available on Steam, the game should be released around September this year on consoles and PC.
I spoke to Ali Motisi about his upcoming Full Void game, and was able to ask him as to how the game's development has been impacted by Covid, and also got to ask him as to how he intends to raise sufficient sales revenue from the game's release - especially in an age where the average indie game doesn't make more than $4000 on Steam. Enjoy!
https://www.youtube.com/watch?v=pSKwFtM4Ve4
How long has Full Void been in development for?
We started development in June 2021, so it's been two years since we started working on Full Void. We had a clear vision of what we wanted to do when we started the project, so we've been very focused on working on it for two years almost.
You started working on the game during the pandemic era?
Ye...

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