As a 2D Metroidvania with a heavy emphasis on exploration, Animal Well reminds me of a much more simpler era with its 8-bit style pixel art graphics. At the same time, the game also evokes a time when games didn't rely on patches or DLC, and had to be shipped in a much more complete form. And this is exactly what Billy Basso is trying to achieve with his first feature game - so that it's free of bugs and is also feature complete.
As a lone one-man developer who is single-handedly responsible for the game, Billy Basso has spent five years in making Animal Well. And with his passion project taking up his weekday nights and weekends, Billy Basso has also taken the time to develop the game from scratch - including creating his own custom engine. I spoke to Billy Basso about this, and also got to ask him as to how he was able to stay motivated during the game's five year development period. Enjoy!
https://www.youtube.com/watch?v=tx0LgOpi8Rw
For those people who have never heard of Animal Well, and if you were to pitch them the fruits of your labour in an elevator pitch, how would you go about describing the game?
I would say that Animal Well is a 2D pixel art game that's kind of a mash-up of a lot of different genres. There's a lot of ...
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