With the PC proving to be a fertile ground for indie developers, the platform is also proving to be immensely popular amongst shmup evangelists. To this extent, we've seen big-hitters such as Blue Revolver, ZeroRanger, and Crimzon Clover be released for the platform, as well as rather more obscure titles such as Super XYX and Missile Dancer. September 2020 will also see the arrival of Crisis Wing and Ginga Force.
As part of this wave of PC-bound indie shmups, the upcoming Mechanical Star Astra has also been carving out quite a name for itself. And with so many gamers anticipating its release, I thought it best to find out a little bit more about the title, and to also speak to its creator (Bosshog) on what his goals are for the project. Enjoy!
First off, tell us a little bit about yourself. Who are you, where are you from, and what made you decide in wanting to become a games developer?
Hello! I'm Boghog, a 27 year old indie developer who lives in Latvia. I've always been interested in some types of game design (level editors were always my jam) but was too intimidated by programming to commit fully. What got me to give it a whirl is seeing a friend of mine work on his game. He helped me get started, and after I got over the initi...
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