http://www.youtube.com/watch?feature=player_embedded&v=UTEYVxLr0os
The last time I visited Charlie Knight and his Scoregasm project was just over a year ago when I saw the game at Eurogamer Expo 2010. Since then however, everything had been pretty quiet, until recently when Charlie Knight re-emerged with his beautiful bullet-hell arena shooter. A game that GamePro describe as nailing "all the elements that make an arena shooter fun and exciting while offering incentive to dive back in over and over again for more space pummeling".
Now that the game's been released, I thought it was high time to catch up with its creator - Charlie Knight - and find out as to what took him so long to make Scoregasm.
Now that the game is out, how do you think Scoregasm has been received by gamers and press alike?
Yeah, pretty well I guess. It's been nice reading comments by folk who've enjoyed it even though they don't usually get much out of this sort of game. I'd hoped that the game would surprise people, and I put a lot of time into making it more enjoyable for non-shooter fans.
Scoregasm was originally meant to have been released late 2010, but didn't actually come out until October this year. Why do you think there was a delay in releasing th...
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