With a successful Kickstarter campaign already under its belt, inXile Entertainment recently secured itself publishing support from Techland - the developer turned publisher whose Dying Light game garnered it serious acclaim last year. And with Torment: Tides of Numenera due out in early 2017, both inXile Entertainment and Techland Publishing have their work cut out to ensure that their spiritual successor lives up to the legacy of critically lauded Planescape: Torment.
Even though inXile Entertainment doesn't own the rights to Planescape: Torment, the developer has still managed to secure development contributions from a number of notable individuals that were involved with the 1999 game - from designer Chris Avellone to soundtrack composer Mark Morgan. And whilst Plansescape: Torment came out on PC, Mac and Linux only, Torment: Tides of Numenera is looking to increase its portfolio of platforms by releasing on both home computers (PC, Mac, Linux), and consoles (XBox One and PlayStation 4). And in order to discuss this, I spoke to Chris Keenan (Vice President of Development, inXile Entertainment) and got to ask him as to how his development studio is looking to make Torment: Tides of Numenera more console-centric. Enjoy!
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