With the PS Vita recently launched in the UK, David Bramhall (Producer at Evolution Studios) was on hand to answer a few questions about his company's PS Vita launch title - Motorstorm RC - and as to why he thinks the PS Vita is on to a good thing.
First off, have you worked on any other iteration of the Motorstorm franchise?
I've worked on every iteration of Motorstorm.
How difficult was it for you to work on the PS Vita?
It wasn't difficult at all. When we did the first Motorstorm, we had a team of about 10 programmers who were in charge of rendering, systems, low level tech and stuff stuff like that. On the Vita, we had a team of 6 coders entirely for both platforms on each version of the game.
So the Vita is considered to be developer friendly?
Very, very friendly.
How much money went into developing Motorstorm RC?
I'm not sure I can tell you that.
How much money do you think the average developer needs to make a game for the PS Vita?
That depends on the game. If you look at something like Uncharted, that's going to cost a lot more than Motorstorm RC. It really depends on the game, the scope of the game... I don't know if I'm honest.
How enthusiastic and supportive are Sony towards getting independant developers on board ...
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