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Interview with Dean Mortlock of Debug – a physical indie gaming magazine

With Sega Mania and Wireframe both closing down in recent months, it could be argued that independent print based magazines are difficult to sustain, and are largely perceived as being commercially unviable. However, this hasn't stopped Dean Mortlock from creating Debug - a quarterly print based magazine that's solely focused on indie games.
With the first issue of Debug having come out in April this year, I was able to ask Dean Mortlock (Editor) about his publication, and was also able to get his opinion on how media entrepreneurs can go about setting up their own independent print based publications. Enjoy!
You're the editor of Debug (an indie games magazine), Sega Powered (a Sega-centric magazine) and the founder of Super-8 (a media agency). What steps are you taking to ensure that you're able to handle working on all of these projects - whilst also not suffering from burnout and a conflict of interests in the process?
The conflict of interests part is probably the easiest bit to answer, as they're all very different. We might cover the odd new SEGA titles in Debug, but it's mostly indie games on modern formats, so there's not much of a crossover.
Super8 Media was set up by myself and my partner around 10 years ago, and we do ...

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