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Interview with Jamin Smith – Community Manager of 'Strike Suit Zero'

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At this year's Rezzed gaming convention, one of the very few games that managed to catch my attention was a little known space combat game by the name of Strike Suit Zero. I'm not sure as to whether this was due to its genre setting – as space combat games aren't well catered for in the modern games arena, or whether because it was one of the very first games one saw as they walked into the Brighton Centre. What I do however know though is that Space Suit Zero looked absolutely gorgeous.
If you've ever played the somewhat obscure Omega Boost by Polyphony Digital, as well as yesteryear games such as X-Wing, Wing Commander and Freespace, then you'll instantly be familiar with the the play mechanics of Strike Suit Zero – as not only do you get to control a space c...

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