With little fanfare and no marketing budget to speak of, one of the more interesting titles to be found at this year's Gamescom event was a little known indie game from German developer Black Pants Studio called Tiny & Big: Grandpa's Leftovers. A uniquely inspiring 3D platform title for the PC, the cartoony-looking physics-based laser-cutting game stood out for me as one of the more polished titles at the crowded Steam booth. Indeed, with two of its developers (Johannes Spohr – Engine Programmer, Christian Niemand – Programmer + Marketing/PR) at the event, I quickly took the opportunity to ask them to showcase the game for me, and to tell me a little bit more about the game and how it came about.
http://www.youtube.com/watch?v=4e9oke6mOZs
You're at Gamescom 2012 and you're showcasing an indie title called Tiny & Big: Grandpa's Leftovers. What's the game about?
Johannes: It's about Tiny, and it's about Big. Tiny is the main character, who you play, and he's after Big who stole his most cherished inheritance.
For those who aren't aware of the title, what kind of game is Tiny & Big?
Johannes: It's a genre mix of platforming, physics-based puzzles, and “jump and slice” - where we have incorporated several game mechanic which are q...
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