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Interview with Jordan Hemenway of Distance

Amidst all the games clamouring for attention at this year's Indie Booth in Gamescom, one particular game stood out - if only because of its striking 'Tron'-esque neon visuals, and the strobe lights adorning its booth. And whilst I had heard of the game previously, it wasn't until I had seen it in action that I became a fan. And to be honest, Distance is definitely looking to be one of the most striking games I have seen in recent years.
Describing itself as a next-generation arcade racer, Distance is "survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and mysterious city. The game is a spiritual successor to the multi-award winning Nitronic Rush created while attending DigiPen Institute of Technology."
After creating Nitronic Rush and graduating from DigiPen soon afterwards, most of the team decided that they enjoyed independent games too much to want to work in the AAA sector, and turned down multiple AAA jobs as a result. Forming their own Refract studio with the intent of creating more independent games, they started working on what would become their first project - ...

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