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Interview with Julien Herbert of Arkanoid: Eternal Battle

One of the major problems in rejuvenating old franchises is trying to determine as to how they can be made to appeal to modern day audiences. And with the original Arkanoid game being over 30 years old, it'll be interesting to see as to how the classic block breaker game can be brought back with Arkanoid: Eternal Battle. Certainly, developer Pastagames and publisher Microids think that they're up to the task, as they've implemented a new look, new rules, new effects, and also new features. But will these modernising attempts be enough to sway modern audiences? To find out, I spoke with Julien Herbert (Producer) about these challenges which his team has faced. Enjoy!
https://www.youtube.com/watch?v=Iv7kFga_QF4
Given how Arkanoid has been gone for a while, what made you think that the franchise was ready for a revival?
This is an iconic franchise that we all loved and there is always a way to modernize old games like this one. And the main idea with Eternal Battle was to turn the Arkanoid formula into a battle royale game. So the main mode of the game is Eternal Battle, and this is where 25 people are trying to be the last man standing. So we adapted that to Arkanoid by changing the way we used to see the battle royale genre. Basica...

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