At this year's Gamescom, I was luckily enough to spend a brief amount of time with Keiji Inafune (Producer) and Joseph Staten (Lead Writer - whose previous credits include Halo) so as to discuss their forthcoming project - the Microsoft published ReCore. With the game being developed in conjunction with Microsoft Studios, Armature, as well as the famed Mega Man's character designer's own Comcept, ReCore is looking to be one of the more interesting games to emerge from Microsoft's lineup this year - if only because the game is being directed by Metroid Prime series director Mark Pacini. And with so much talent associated with the third person game, it'll be interesting to see as to whether the game lives up to the expectations when it launches next week. And in order to discuss this, I got to briefly speak to ReCore's Producer and Lead Writer regarding my concerns - with special thanks also going towards Mike McNamara who helped provide translating duties for Keiji Inafune.
https://www.youtube.com/watch?v=3C96jTk2ss0
ReCore takes place in a desert wasteland that isn't entirely open-world. Last year, there was another desert wasteland open-world game called Mad Max which was criticised for its game world being quite barren, and as ...
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