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Interview with Manjae Lee and Chanwoo Cho of The Devil Within: Satgat

As someone who was a fan of the old side-scrolling Shinobi and Strider games during the 16-bit era, The Devil Within: Satgat immediately caught my interest for its hack and slash combat that veers towards the spectacle. Developed on Unreal Engine 4 by a small studio in Korea, the game is already getting high praise amongst indie gaming fans for its slick animation, and is best described as a 2.5D action adventure with Metroidvania elements where you assume the role of Satgat - a seasoned warrior who travels across a world that's been overrun by evil sprits.
I spoke to Manjae Lee (CEO and Director) and Chanwoo Cho (Business Director) of Newcore Games about their forthcoming The Devil Within: Satgat game, and also got to ask them about their indie studio. Enjoy!
https://www.youtube.com/watch?v=HK2uqFXWFZs
Mr. Lee, as the CEO and the Director of Newcore Games, what difficulties have you had in marketing your games to international audiences in Europe and America?
Manjae Lee: [Laughs] I have a real concern about how Western audiences will perceive the game, because we are adapting some Korean cultural elements to the game. So I have some concerns because we don't fully understand the European or American culture.
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