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Interview with Michele Giannone of Daymare 1998

As a major fan of Capcom's long-standing survival horror franchise, Michele Giannone was part of the Resident Evil 2: Reborn project that got shut down a month after its public unveiling. Not discouraged by these turn of events, the co-founder of Invader Studios soon set about retooling the game and making it its own unique thing. Now called Daymare 1998, the game is obviously a love letter to Resident Evil, and despite it not having similar production values to Capcom's own official survival horror franchise, has managed to capture the essence of what makes a good Resident Evil game. As part of this, I spoke to Daymare 1998's Creative Director (Michele Giannone) and got to ask him as to what other games set the tone for his take on survival horror. Enjoy!
https://www.youtube.com/watch?v=nHBILjqd3MQ
This is going to sound like a harsh question, but it's not. For anybody that sees this game on the market and looks at it as a poor man's version of Resident Evil 2 remake... In a market where we already have Resident Evil 2, why would anybody want to play Daymare 1998?
You know, when you have a really good game, like Resident Evil 2, you want more. You just want more. And we can give to the people a good game with a really good price ...

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