One of the more artistically inspiring indie games to be revealed in recent times is a little known game called FAR: Lone Sails. Not out until next year, the game has already been making waves in the press as a result of its unique style and atmosphere. Created by Zurich-based studio Okomotive, the development team is actually comprised of university graduates who all came together to work on FAR. And with the game being described as "a vehicle adventure game", I decided to interview both Philip Stern (Lead Level Designer, Okomotive) and Martina Hugentobler (Lead Animator, Okomotive) to find out a little bit more about the game where "the player needs to maintain and upgrade their unique vessel to traverse a dried-out sea". Enjoy!
https://www.youtube.com/watch?v=o_a7f5GNh9E
How big is Okomotive as a development studio?
Philip: We’re very small. We are four people working there, plus one intern and one musician and sound designer.
So four people plus two outsourced individuals. How long has Okomotive been going for?
Philip: Okomotive was founded this year, 2017. But development has already been going for two years.
Did you guys meet at university?
Philip: Yeah.
Is that how you formed?
Martina: Exactly. The project started by one st...
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