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Interview with Rami Ismail of Vlambeer – Part 1 (of Four)

As one of the more prominent developers operating in the games industry today, Rami Ismail is often regarded as being a pivotal force for indie gaming, and has ensured that his efforts to champion the indie flag are backed up by Vlambeer's own stellar successes (such as Ridiculous Fishing and Luftrausers). So it was an honour to catch up with him at this year's Radius Festival and speak to him about a number of issues pertaining to his field. What follows is an exclusive interview (spread out over four parts) where Rami gets to talk about, amongst many other things, his experiences with Nintendo. Enjoy.

You're in London right now for the Radius Festival. What brings you to Radius Festival?
I was invited by the organizers. Radius, it's basically the second year that this event happens even though it wasn't even known as Radius last year. It’s very much a during / post E3 festival. They show a bunch of games. It's very, very open. Very welcoming. It's a nice little event. It's in the center of London right off Leicester Square which means that it's in a very high traffic location - which brings in a lot of people that are excited about video games that are here specifically for Radius. It's also nice that there's a high ratio of...

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