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Interview with Stuart Morton of ‘DiscStorm’

With XMPT Games' aim of bringing an 8-bit feel to the graphics of DiscStorm, the developers achieved this goal extremely well when the game launched earlier this year on PC and Mac. And together with its retro inspired graphics, DiscStorm ultimately harkened back to the developers' desire of playing classic multiplayer matches but with more modern features. Finding nothing similar on the market to speedy arcade games like Bomberman, XMPT Games decided to go it alone and make the game themselves. Pitching the game as "fast-paced and furious arena combat, where split-second reactions are essential to dodge flying discs as they ricochet around at breakneck speed", XMPT's efforts soon caught the attention of Mastertronic who helped publish the game. And so as too explain a little bit more about the game, I spoke to Stuart Morton (Mastertronic, Producer) who filled me in as to why DiscStorm won't be coming to Nintendo consoles in the foreseeable future.
https://www.youtube.com/watch?v=DAKb_VFZ24k
What inspired DiscStorm?
I think for the developers it comes from playing games in the past such as Bomberman. All the old console games involved having you and all of your friends playing on the same TV screen. That is where this is coming fr...

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