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Interview with Tetsuya Mizuguchi

This interview was originally conducted in 2017, but due to personal commitments, I haven't been able to upload it until now. Apologies in advance for the late publication.
Since his sterling start within the games development industry in 1990, Tetsuya Mizuguchi has been responsible for a plethora of classics. Under his leadership, and whilst at Sega, he was responsible for pioneering classics such as Sega Rally Championship, Space Channel 5, and Rez. Since then, and after forging his own path via his own companies (Q Entertainment and Enhance), he has continued to explore the integrating relationship between music and videogames (dubbed "Synaesthesia") by helming titles such as Lumines and Child of Eden.
In a career spanning retrospective, I get to sit down with the great man himself (who refers to himself as Miz), and have the pleasure of asking his as to what inspired him to explore the possibilities of synaesthesia. Enjoy!
You've mentioned K Project as being the final part of a trilogy for which Rez and Child of Eden were supposedly the earlier two games. If this is the case, and if this entire synaesthesia project was intended to be a trilogy, does that mean that the final game will follow the same on-rails formula as set out...

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