My pre-ordered First print edition of Star Fox Zero (Wii U) arrived through the post yesterday, and I decided to see as to whether the game was really as bad as Arthur Gies made it out to be. It's not nearly as bad by any means, and I really do think that Arthur Gies allows his subjective feelings on Nintendo to cloud his overall opinion on the game.
Whilst I do agree with Arthur Gies that the beginning levels are great at capturing the classic Star Fox vibe, not least because the Fox McCloud amiibo allowed me to unlock the retro Arwing and fly it in the Corneria level with the classic SNES soundtrack, I do however wish that Nintendo had earnestly capitalised upon the game's SNES origins by ensuring that Fox and his wingmen used the "Dadabadadab, dadab" dialogue. Still, that's an incredibly small bugbear when one realise that the game runs at a silky smooth 60fps and looks absolutely gorgeous in the process.
https://www.youtube.com/watch?v=UU58FkS_Mjo
So far so good, and the game really does continue its pulse-pounding action as you're thrown into the thick of a giant space battle on the second level that brings to mind some of the very best moments of the Star Wars movies. It's just a shame then that these moments don't last, wit...
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