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Phantom Fury interview: Build vs Unreal, boomer shooters, tips on making a FPS

With boomer shooters enjoying a resurgence of popularity in recent years, it could be argued that one of the retro styled FPS games that people are most looking forward to next year is the follow-up "sequel" to Ion Fury. A game that got rave reviews upon its release, and which is often regarded as being part of the "Big 3" of boomer shooters (Ion Fury, Dusk, and Amid Evil).
Although Ion Fury was developed by Voidpoint, Phantom Fury is instead being developed by Slipgate Ironworks (of Bombshell and Ghostrunner fame). And whilst Ion Fury was developed on the Build engine, development of Phantom Fury is actually being done on the Unreal engine. I spoke to Jacob Ostergaard (Game Designer) and Dennis Griesheimer (3D Artist) about this change, and also got to speak to them about why boomer shooters are suddenly popular again. Enjoy!
https://www.youtube.com/watch?v=K37l3-La-Go
How big was the development team for Ion Fury at its peak?
Jacob Ostergaard: Around 30 people.
That was for Ion Fury. What about for Phantom Fury?
Dennis Griesheimer: That has definitely doubled.
Around 60 people?
Jacob Ostergaard: Yeah.
So the original game was on the Build engine, but now you've gone for the Unreal engine, even though you've still decided to ma...

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