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Steel Seed – interview with Roberto Semprebene (COO, Storm In A Teacup)

As the studio behind Close to the Sun, Storm In A Teacup is well verse in creating games with emotionally engaging storylines. And this trend continues with the Italian indie studio's forthcoming effort, Steel Seed, a game which (according to studio CEO and creative director Carlo Bianchi) "represents the most challenging project ’til now for Storm in a Teacup, featuring both a varied combat/stealth system and an incredibly deep and emotional storytelling".
Built using Unreal Engine 5, and coming out later this year on PC, PlayStation 5 and Xbox Series X, Steel Seed is a single-player stealth action adventure game that's set in a dystopian future where humanity faces extinction as a result of catastrophic climate change. In the game, you assume the role of Zoe who is accompanied by her flying drone companion, Koby. Together, both of you have to navigate hostile environments in search of answers that will ensure mankind’s survival.
I spoke to Roberto Semprebene (COO, Storm In A Teacup) about his company, and also got to ask him about some of the challenges which the indie studio has faced whilst developing Steel Seed. Enjoy!
https://youtu.be/rfw7V_lKixM?si=ocdcB1MUh--w88-Y
Roberto, as the COO of Storm In A Teacup, what is your day-...

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